Graphic Design is my looking glass into the Fine Arts. As a designer you are trained to consciously create effective, clear, quick and concise visual communication to an external target audience. You use the evaluations of compiled survey studies, personality profiles, online user data, and fashion trends to predict and induce a positive visual identification with an intended subculture. The foundations to my personal Fine Art works often use visual communication methodologies to examine misconceptions created by social and personal communication failures. Immediate concepts of individual works often vary and draw from autobiographical experiences, but layered on top of the more intimate notions is the over arching objective to create work that is fun, that creates internal and external dialogue, that is accessible, and that works to further cultivate the viewer and I’s understanding of contemporary verbal, nonverbal, and visual communication.
The body of work references a favorite childhood board game “Guess Who.” A game in where you have a tray of eighteen unique illustrated heads facing two players, one red tray and one blue tray. Each player picks a card with one of the eighteen unique faces and is that character. The goal of the game is to take turns asking your opponent questions that will eliminate suspects until you know who your opponent is. The portraits are graphite on archival rag paper in hand made wood frames. There are thirty-eight drawings total, eighteen portraits in blue frames and eighteen portraits in red frames, and two body drawings.